::Shorts

In my spare time I make 3d animations and shorts with a small but talented group of friends. We call our collaboration 'JUNK' and has toured the demo scene for several years with our garage-productions. The main goal with JUNK is the learning experience and the fun we have creating computer graphics. However we have lately moved in a more 'focused' direction with some of our productions (in terms of quality). You can check out JUNK here.


::E.T.A.

E.T.A (Estimated Time of Arrival) is by far our biggest production ever. It started out as a small and crazy idea and ended up as a... big and crazy idea. You can download the entire shortfilm here.


ETA

Spaceship Exterior. (click image for enlargement)
Spaceship concept, modeling and texturing: Søren Andersen.
Composite and lighting: Henrik Bjerregaard Clausen.
Background art: Michael La Cour Ditlevsen.

ETA

Spaceship Interior and Marvin. (click image for enlargement)
Interior concept, modeling and texturing: Søren Andersen.
Composite, lighting and props: Henrik Bjerregaard Clausen.
Marvin character concept, modeling and texturing: Michael La Cour Ditlevsen.

ETA

Spaceship Interior. (click image for enlargement)
Interior concept, modeling and texturing: Søren Andersen.
Composite, lighting and props: Henrik Bjerregaard Clausen.

ETA

Joe. (click image for enlargement)
Joe concept, modeling and texturing: Søren Andersen.
Composite and lighting: Henrik Bjerregaard Clausen.

ETA

Spaceship Interior and Marvin. (click image for enlargement)
Interior concept, modeling and texturing: Søren Andersen.
Composite, lighting and props: Henrik Bjerregaard Clausen.
Marvin character concept, modeling and texturing: Michael La Cour Ditlevsen.

ETA

Joe. (click image for enlargement)
Joe concept, modeling and texturing: Søren Andersen.
Composite, fluids and lighting: Henrik Bjerregaard Clausen.

ETA

Spaceship solid.
Concept, modeling, texturing: Søren Andersen.

::Of Mice & Monsters

Of Mice & Monsters was a fast production made during the production of E.T.A. so we had something to compete with at Breakpoint 2006. All things considered it turned out quite well. I was responsible for making the monster mouse and saw it as a nice opportunity to play with zbrush, rigging and morphing. You can check out Of Mice and Monsters here.



gamegfx_pic

Monster Mouse
modeling, texturing, rigging, morph and animation: Søren Andersen.
Composite, lighting and fur: Henrik Bjerregaard Clausen.