Welcome! | |||||||||||||
This is my Showcase featuring some of the projects I've worked on and artwork I've created over the years. |
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Static SkyArtwork & Level Design | |||||||||||||
Static Sky environment art: | |||||||||||||
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Hitman AbsolutionLevel Design | |||||||||||||
Hitman Absolution was a massive project, where i was fortunate enough to design and work on several levels, including the E3 2011 "Run For Your Life" demo. | |||||||||||||
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HMA - Run For Your LifeLevel Design | |||||||||||||
I was responsible for the level design on the library section of "Run For Your Life". | |||||||||||||
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HMA - A Personal ContractLevel Design | |||||||||||||
For the Hitman Absolution tutorial level I designed the gameplay/NPC setups and establishing the beats throughout and made sure they presented a small challenge while learning the player about the game. | |||||||||||||
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HMA - TerminusLevel Design | |||||||||||||
Hotel Terminus was a case of restoring legacy layouts for the ground and top floors, with some extensions added to the real estate.
For instance I added an additional side alley to give the player more transitions between the cozy inside and the rainy outside. | |||||||||||||
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HMA - AdditionalLevel Design | |||||||||||||
Other Hitman Absolution levels I worked on doing partial design, layout and/or setup: | |||||||||||||
E.T.AShort Film | |||||||||||||
E.T.A (Estimated Time of Arrival). Pop culture inspired short film from 2008 created by JUNK - a demo group I've been a part of since the 90's. We travel to LAN events in Denmark and Germany to compete in graphics and animation. My experiences with the demoscene is the main reason I love making graphics and always appreciate healthy competition among peers. | |||||||||||||
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Interior concept, modeling and texturing: Søren Andersen. Composite, lighting and props: Henrik Bjerregaard Clausen. Marvin character concept, modeling and texturing: Michael La Cour Ditlevsen. |
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Spaceship concept, modeling and texturing: Søren Andersen. Composite and lighting: Henrik Bjerregaard Clausen. Background art: Michael La Cour Ditlevsen. |
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SunAgeDesign and Artwork | |||||||||||||
SunAge was an ambitious attempt at creating a full RTS game with a minimum of experience and resources. I created all ingame assets, including 3 factions with a dozen units and buildings each, rendering out tiles, composition of tiles, animations etc. I also worked quite a bit on the game design as well as designed all the multiplayer maps and map polish on all the single player maps. We somehow managed to ship the game with a small publishing deal but the game never got any attention due to bugs and lack of Q/A. It was driven by pure passion and was a great personal- as well as learning experience. | |||||||||||||
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Personal Projects | |||||||||||||
A selection of some of the artwork I've created for competitions or just for fun. | |||||||||||||
CAINCompetitive Modeling | |||||||||||||
CAIN was an attempt at recreating the awesome design from the movie RoboCop2 using sub-d modelling.
It was done for a cgtalk hardcore modeling challenge in my sparetime over the course of about a month. | |||||||||||||
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Artwork | |||||||||||||
Some of the 3D artwork I've created over the years. Mainly for demoscene competitions under the nickname 'Trenox'. | |||||||||||||
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Contact Info | |||||||||||||
Feel free to contact me regarding questions or comments. |
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Thank You For Watching! | |||||||||||||